We offer the full suite of services that a visualization project entails.

Those services are sure to meet our client’s desired goals and elevate your projects, in an increasingly image-dependent world.

  • ▪ Photoreal Rendering (Still Images / Animations) of Interior / Exterior Spaces, populated with everything from ready-made stuff in our library to custom-designed props and furniture.

    ▪ (Textured Floor Plans, Section Views, Axonometric, Bird’s Eye Views)

    ▪ 360° Virtual Reality Experiences at your place (using a VR Headset), that put the client at the center of the virtual project world, offering next level immersion.

    ▪ Modelling and Rendering of custom Art Pieces / Objects / Furniture.

    ▪ Aerial Photography using drone

In close collaboration with architects, lighting, furniture and product designers, we bring your vision to life.

  • We are modern-day digital craftsmen, constructing digital worlds and bringing them over to the analog, through images and other mediums.

    In order for these worlds to be convincing, we put great emphasis on the narrative of each case, and try to articulate believable scenarios that make the project come to life.

    We put loads of work on the technical side, but we are strong believers that the narrative bit is the key ingredient to achieving photorealism.

We don’t create images, we create worlds.

  • A typical visualization work includes some or all of the following stages:

    Discuss Client’s Goals / Research

    Collect as much information as possible about the desired atmosphere and end goals of the project in question.

    3D Modelling

    Create the digital geometries that correspond to the real object/building, in real-world units. This is the bones of our world.

    Lighting / Mood

    Strategically light up the scene using various techniques, to achieve the preferred project ambiance.

    Texturing

    If 3D Modelling is the bones, texturing is the flesh of our world. This stage includes setting up the correct materials with carefully chosen parameters that mimic real-world properties.

    Props & Vegetation

    (Mostly referring to architecture projects) Populating the scene with Trees and Plants endemic to the project location, and placing props around the scene that serve and convey our scenario.

    Rendering

    Whether it is still frames (images), animation (lots of frames in rapid succession) or 360° experiences, rendering is the process of combining all of the previous stages to produce the final result.